• Certification

    Exam Preparation Workshop:

    Certified Programmer

    TBA

    9:00am-5:00pm (Total 24 hours)

    Online only

    $3295/person

    Unity Certification Exam Preparation Workshop:

    Certified Programmer

    Whether you’re applying for your first Unity job or looking to propel your career to the next level, Unity Certified Programmer helps entry to mid-level programmers across all industries validate their abilities and demonstrate their commitment to professional standards.

     
    Does this sound like you?

    You have an aptitude for technical processes, are logically oriented, and are resourceful. You can be entrusted to handle routine to mid-level programming tasks independently and work through complex technical challenges. When you need more information to solve a problem, you know how to leverage internal and external resources appropriately.

    The Unity Programmer certification covers the core skills needed to contribute to the technical execution of a project from conception through launch, and beyond. Becoming certified will show employers that you are adept at coding solutions to tricky problems. You’ll demonstrate that you can operate at a professional level to create the UI, script user-interactions, integrate visual and audio assets, implement application state logic, simulate physics, debug code, and optimize performance.

     

    Did you know that attending a Unity Workshop is by far the quickest way to get started with your Unity Certification or projects? And that those instructor-led Workshops are now available at our location or at yours through immersiv Education? 
     
    Each workshop features a hands-on project that teaches Unity skills as well as best practices for implementation. Unity Workshops are taught by Unity Certified Instructors who are experienced with both Unity and teaching and provide invaluable 1:1 interaction with their students.

    Select any one of our 3 day workshops, (Certified Associate, Certified Programmer or Certified 3D Artist) and become prepared to be Unity Certified!

    Live Online means that immersiv Education offers instructor led classes that you can take online. Each Exam Prep Workshop is 24 hours in length.

     

    Click here to see the Exam Objectives

    for a Unity Certified Programmer

    Accelerate your learning and get it validated! Once you have decided on which Unity certification preparation workshop (Certified Associate, Ceritifed Programmer or Certified 3D Artist)  is for you, make sure you become certified by taking a Unity Certification exam, a solid starting point for validating your Unity skills and a proven tool for standing out from the crowd. Unity Workshops prepare you to successfully pass the exam.  
     

    1. The Unity Certification Prep Workshop prepares you to successfully pass the exam.

    2. Validate your Unity skills.

    3. Take the exam.

    What to Bring 

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

    • Install Unity prior to the workshop

    • VR Workshop works best when participants bring a VR headset and controllers. For those without this equipment, there is a test script that allows for in-editor development and testing. (Our facility in Corona, CA is equipped with VR headsets for each participant.)

  • Introduction to Developing 2D Games (Beginner)

    TBA

    8:00am-5:00pm

    Online only

    $2295/person

    $1995/2-5 people

    Introduction to 2D Game Development

    In this workshop, participants get up and running with Unity, focusing specifically on working with its suite of 2D features. As participants work through the activities, they will build a 2D game from the ground up, covering major subject areas including sprites, animation, game mechanics, and publishing. 

    The project in this workshop is a side-scrolling, endless-runner game that will run on mouse input. After the initial mouse click, the player will begin to run, and all subsequent mouse clicks will result in the player jumping. The goal of the game is to run to the end of the level while collecting as many objects as possible without falling off the platforms.

    Level: Beginner

    Prerequisites: No prior experience required

    Class size: Maximum 10 students

    Trainer: Unity Certified Instructor, Brian Kenney


    Learning Objectives and Outcomes:

     Learn how to navigate in the Unity Editor

    • Identify the different Editor windows and their purposes

    • Use common hotkeys and shortcuts to navigate in the Editor

    • Configure a Unity Project for 2D development

     Identify key features of the Unity 2D toolset

    • Use the Sprite Editor to slice Sprite Sheets for use in the Scene

    • Apply 2D colliders for Physics interactions

    • Configure Prefabs for use throughout the Scene

     Develop complex 2D environments

    • Using the Tilemap tool to build multi-layered Sprite based Scenes

    Adjust Sprite Z-positioning to create a different effect

    • Create multiple types of in-editor animation

    • Creatin sprite sheet animations

    • Creating keyframe animations

    • Control multiple animation sequences with the Animator

     Develop 2D game mechanics

    • Use scripts to implement gameplay

    • Configure a Cinemachine camera to create a follow camera

    • Use multiple components to create a input based Player controller

    • Build a simple UI to display gameplay behavior

    Publish 2D games

    • Publish the completed game for PC and Mac

    • Publish the completed game for Android

    Activities

    • Introduction: Workshop Overview and Learning Action Plan

    • Part 1: Project Setup, Unity Basics and Scene Creation

    • Part 2: Animation and Player Creation

    • Part 3: Making Game Mechanics

    • Part 4: Finalizing the Game

    • Part 5: Learning Action Plan and Further Learning

    What to Bring

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

    • Install Unity prior to the workshop

  • Introduction to

    3D Interaction(Beginner)

    TBA

    8:00am-5:00pm

    Online only

    $2295/person

    $1995/2-5 people

    Introduction to 3D Interactive Development

    In this workshop, participants focus on how to create high quality 3D interactions in Unity in an efficient and optimized way while building this simple, yet sophisticated configurator. 

    As participants go through the activities, they create a small scale kitchen configurator in the general style of what can be found on home improvement websites such as Lowes, Ikea, and Home Depot. 

    Although this workshop focuses on an AEC aligned project, the skills built within it will apply to anyone who is looking to understand how to create robust interactive applications in Unity.

    Level: Beginner
    Prerequisites: No prior experience required

    Class size: Maximum 10 students
    Trainer: Unity Certified Instructor, Brian Kenney

     

    This workshop includes a 12-month subscription to the Introduction to 3D Interactive Development Student Workshop Workbook. ($400 value)

    Learning Objectives and Outcomes

    Learn how to navigate in the Unity Editor

    • Identify the different Editor windows and their purposes

    • Use common hotkeys and shortcuts to navigate in the Editor

    • Configure a Unity Project for 3D development

    Identify key features of the Unity 3D toolset

    • Create and configure physically based materials

    • Use imported assets to build modular scenes

    • Create scene component Prefabs for reuse throughout the Project

    • Configure lights and settings to achieve realistic effects

    • Use the Post Processing Stack to enhance visual fidelity

    Develop interactive mechanics

    • Integrate scripts to create a controller with keyboard and touch input

    • Utilize Cinemachine to create a free moving scene camera

    • Build a UI to display Prefab data and receive input

    • Integrate scripts with Prefabbed assets to create customizable components

    Publish 3D applications

    • Publish the completed app for various platforms

    Activities

    • Introduction: Workshop Overview

    • Part 1: Project Setup

    • Part 2: Creating a scene and lighting it

    • Part 3: Custom functionality

    • Part 4: Creating User Interfaces and Working with the Cameras in Unity

    • Part 5: Completing a User Interface

    • Part 6: Final Polish and Publishing

    • Conclusion: Learning Action Plan and Further Learning

    What to Bring

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

    • Install Unity prior to the workshop

    • Instructors will need access to Autodesk Maya or 3DS Max to demonstrate the FBX Exporter round trip workflow to participants.

    • Access to Maya and 3DS Max is helpful, but optional for participants.

  • Introduction to Developing 3D Games(Beginner)

    TBA

    8:00am-5:00pm

    Online only

    $2295/person

    $1995/2-5 people

    Introduction to 3D Game Development

    In this workshop, participants get up and running with the Unity game engine focusing specifically on working with its suite of 3D features. As participants work through the activities, they will build a 3rd person 3D game from the ground up, covering major subject areas including importing, animation, character configuration, implementing game mechanics, and publishing.

    The project is an 3D Battle Arena game. In the workshop, participants will build a simple arena level, create the character and enemies, implement gameplay, and setup health and score UI before learning the basics of publishing their game to PC.

    Level: Beginner
    Prerequisites: Prior experience with the Unity editor.
    Class size: Maximum 10 students
    Trainer: Unity Certified Instructor, Brian Kenney

     

    This workshop includes a 12-month subscription to the Introduction to 3D Game Development Student Workshop Workbook. ($400 value)

     
    Learning Objectives and Outcomes

    Demonstrate the use of key features of the Unity toolset needed to create 3D games

    • Identify the different Editor windows and their purposes

    • Use common hotkeys and shortcuts in the Scene view

    • Configure a Unity Project for 3D development

    Configure engaging game environments using project assets

    • Create and configure physically based materials

    • Use imported assets to build levels

    • Create level component Prefabs for reuse throughout the game

    • Apply Colliders for Physics interactions

    • Modify default lighting to achieve more realistic effects

    Create a feature complete character controller for user interactions

    • Use the Animator to manage different animation states

    • Configure imported animation clips to blend appropriately with other animations

    • Integrate scripts to create a Player controller with keyboard input

    • Use a Cinemachine camera to create the third person camera effect

    • Build a UI to display game data

    Implement scripts to create gameplay mechanic structures

    • Create Navigation meshes for enemy Pathfinding

    • Configure NavMesh Agents to work with Navigation meshes

    • Integrate scripts to create enemy behaviors

    Prepare completed projects for publishing

    • Configure build settings for PC or Mac games

    Activities

    • Introduction: Learning Action Plan and course overview

    • Activity 1: Unity Editor Basics

    • Activity 2: Creating Environments

    • Activity 3: Creating the Player

    • Activity 4: Implementing Gameplay

    • Activity 5: User Feedback and Publishing

    • Wrap-up: Updating your Learning Action Plan and next steps

    What to Bring

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

    • Install Unity 2018.2 prior to the workshop

  • Unity Authorized Certification

    Exam Preparation Workshop:

    Certified Associate

    May 23, 24, 25, 2020

    9:00am-5:00pm (Total 24 hours)

    Online only

    $3295/person

    Unity Authorized Certification Exam Preparation Workshop:

    Certified Associate:

    Aspiring Game Designers - Get Started Here!

    Whether you want to get Unity Certified, or just want to learn to make games, we’ve got you covered! Unity Associate certification and courseware are for anyone who wants a structured, hands-on, self-study program for learning Unity and game development. With the courseware, you’ll build a working game from the ground up using the Zombie Toys assets provided and learn everything you need to be prepared to take the Unity Certified Associate exam.

    Certification topics include:

    • Animation

    • Asset management

    • Audio

    • Editor interface

    • Employment preparedness

    • Game art principles

    • Game design principles

    • Industry awareness

    • Lighting

    • Materials and effects

    • Navigation and pathfinding

    • Physics

    • Programming

    • Project management

    • Service

    • User interface

    Did you know that attending a Unity Workshop is by far the quickest way to get started with your Unity Certification or projects? And that those instructor-led Workshops are now available at our location or at yours by our Unity Authorized Training Partner? 

     

    Each workshop features a hands-on project that teaches Unity skills as well as best practices for implementation. Unity Workshops are taught by Unity Certified Instructors who are experienced with both Unity and teaching and provide invaluable 1:1 interaction with their students.

    Select any one of our 3 day workshops, (Certified Associate, Certified Programmer or Certified 3D Artist) and become prepared to be Unity Certified!

    Live Online means that the Unity Authorized Training Partner (UATP), offers instructor led classes that you can take online. Each Exam Prep Workshop is 24 hours in length.

     

    Click here to see the complete Learning Outcomes &

    Exam Objectives for a Unity Certified Associate.

    Accelerate your learning and get it validated! Once you have decided on which Unity certification preparation workshop (Certified Associate, Certified Programmer or Certified 3D Artist)  is for you, make sure you become certified by taking a Unity Certification exam, a solid starting point for validating your Unity skills and a proven tool for standing out from the crowd. Unity Workshops prepare you to successfully pass the exam.  
     

    1. The Unity Certification Prep Workshop prepares you to successfully pass the exam.

    2. Validate your Unity skills.

    3. Take the exam.

    What to Bring 

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

    • Install Unity 2017.4 prior to the workshop

    • VR Workshop works best when participants bring a VR headset and controllers. For those without this equipment, there is a test script that allows for in-editor development and testing. (Our Certified Unity facility in Corona, CA is equipped with VR headsets for each participant.)

  • Introduction to

    VR Game Development (Intermediate)

    June 6, 2020

    8:00am-5:00pm

    Centennial High School, Corona, CA

    Online only

    $2295/person

    $1995/2-5 people

    Introduction to Virtual Reality Game Development

    In this intermediate level workshop, participants will learn to get started in VR. As such, no time is spent on the fundamentals of working within the Unity editor, and scripts are discussed in regards to their functionality rather than breaking down how they work step by step.

    The project built in the workshop is the Laser Cop Room Scale VR Game.

    Subjects covered include developing a basic VR game for PC/Mac/Console, optimization techniques, ergonomics, physics and audio for VR.

    The workshop requires both a headset and controllers, but there is a test script that will allow for in-editor development for participants who did not bring a VR headset with them. (Our Certified Unity facility in Corona, CA is equipped with VR headsets for each participant.)

    Although a gaming project is used as the example in this workshop, the features and functions are applicable to all Unity projects. The VR game that participants will build is fully compatible with the HTC Vive, Oculus Rift, and should be equally usable on any other PC headset. Please note, it will not work on mobile.

    Level: Intermediate
    Prerequisites: Prior experience with the Unity editor.

    Class size: Maximum 10 students
    Trainer: Unity Certified Instructor, Brian Kenney

    This workshop includes a 12-month subscription to the Introduction to VR Game Development Student Workshop Workbook. ($400 value)


    Learning Objectives and Outcomes

    Gain a foundational knowledge of the modern history of VR and how Unity fits into the space

    • Identify key historical points in the modern resurgence of VR

    • Identify the different (technological, economical) factors that increased the popularity of VR as a platform, and explain why the industry believes that this is the right time for VR

    • Explain Unity’s role in the VR industry and its advantage over other platforms

    Review the various types of headsets on the market today

    • Identify the different categories of headsets (Computer, Console, Mobile, Stand alone) and the various advantages and disadvantages they have over one and other

    • Identify the major headset brands and their key features

    Analyze ergonomic considerations for positive VR experiences

    • Analyze different causes of motion sickness in VR games and approaches that can be taken to minimize the effects

    • Adjust gae physics to produce a higher frame rate

    • Strategically place objects targeting the Player to approach below eye level

    • Configure an accurate height for the Player character for both a seated/standing and room-scale experience

    Understand the importance of scale in a VR project

    • Analyze the key issues related to non-standardized scale within a VR project

    • Identify asset scale requirements for a VR project

    • Configure imported assets so scale is consistent throughout the project

    Identify limitations VR presents as platform for designing games

    • Identify the key differences between developing games for VR versus other traditional platforms

    • Identify different techniques to handle movement in VR games and analyze when they are best utilized in different game types

    • Create Input settings to accommodate VR controllers

    Understand how sound works in a VR space

    • Identify the key features of spatial audio and how it is utilized in VR

    • Set important audio sources to spatialize in the game

    Use Unity to develop VR games

    • Enable VR settings in the Unity editor

    • Create a script stand-in to allow game development and testing when a headset is not available

    • Implement In-Editor console notifications to ease development when a headset is being used

    Activities

    • Introduction: Learning Action Plan and course overview

    • Understanding VR

    • Setting up the Project and enabling VR

    • Implementing Gameplay: Enemies

    • Implementing Gameplay: Players

    • Adjusting Audio and Physics

    • Pausing and UI Interactions

    • Conclusion: Updating your Learning Action Plan and next steps

    What to Bring

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

    • Install Unity 2017.4 prior to the workshop

    • VR Workshop works best when participants bring a VR headset and controllers. For those without this equipment, there is a test script that allows for in-editor development and testing. (Our Certified Unity facility in Corona, CA is equipped with VR headsets for each participant.)

  • Stunning Visuals:

    A Workflow for Artists (Beginner)

    May 30, 2020

    8:00am-5:00pm

    Online only

    $2295/person

    $1995/2-5 people

    Stunning Visuals: A Workflow for Artists

    In this workshop, participants will move beyond their foundational knowledge of Unity and deep dive into high fidelity capabilities of the engine. Participants will work with the new features in 2018.1 to create a futuristic racing game using assets created by Cybernetic Walrus.

    After a brief refresher on key Unity terms and processes, participants will become familiar with more detailed aspects of lighting settings, and how to work with Reflection probes. They’ll then create the game’s vehicle controller, using Cinemachine to do all the heavy lifting of generating a dynamic camera.

    Next, the participants will work with the Post-Processing Stack and the new Post-Processing volumes to generate different lighting scenarios throughout the scene. Finally, they will complete the project by creating an opening cutscene with Timeline, and a dynamic sound track with the Audio Mixer.

    Level: Beginner
    Prerequisites: Prior experience with the Unity editor.
    Class size: Maximum10 students
    Trainer: Unity Certified Instructor, Brian Kenney

    This workshop includes a 12-month subscription to the Stunning Visuals: A Workflow for Artists Student Workshop Workbook. ($400 value)

     

    Learning Objectives and Outcomes

    Build complex and visually appealing Scenes in Unity

    • Configure Baked Global Illumination settings to produce realistic lighting effects

    • Create an environmental scene utilizing Prefabs

    • Use reflection probes to increase the visual fidelity of metallic and other reflective surfaces

    • Build a Player object using Prefabs and scripts

    Establish a specific look and feel for the Project using Post Processing Effects

    • Configure multiple Post Processing Profiles to represent different visual scenarios

    • Create Post Processing Volumes to control different Post Processing Profiles throughout the Scene

    Create convincing visual effects to add realism to the Scene

    • Use Unity’s Particle System to build Scene and Player effects

    • Combine the use of scripts with Particle Systems to generate effects at specific times

    Manage and fine tune multiple audio effects

    • Configure multiple AudioSources to represent different Scene sound effects and background music

    • Use the Audio Mixer to centrally manage all Scene sound effects

    Create dynamic cutscenes

    • Use Timeline to manage cutscene creation

    • Use Cinemachine cameras to track and follow specific objects in cutscenes

    • Configure Timeline Tracks to manage camera transitions and control scene activity

    Activities

    • Introduction: Learning Action Plan and course overview

    • Developing a Scene

    • Working with Lighting and Reflections

    • Setting up the vehicle

    • Working with Particles and Post Processing Effects

    • Developing the opening cutscene

    • Working with the Audio Mixer

    • Conclusion: Updating your Learning Action Plan and next steps

    What to Bring

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

    • Install Unity 2018.1 prior to the workshop

  • Introduction to

    Automotive Design Visualization

    (Beginner with Unity Knowledge)

    June 10, 2020

    8:00am-5:00pm

    Centennial High School, Corona, CA

    Online only

    $2295/person

    $1995/2-5 people

    Introduction to Automotive Design Visualization

    In this workshop, automotive artists and designers will get a focused introduction to the Unity Editor and the PiXYZ workflow. They will learn how to use Unity to import CAD models with PiXYZ and how to create beautiful 3D models and renderings for automotive industry-specific content.

    Throughout the workshop, participants will construct an interactive scene featuring a concept car in a garage, then create a user interface to allow user modification and interaction within the scene.

    In building the project, participants will learn key elements of the Unity editor, from general usability and visual development with tools such as PiXYZ Plugin, to working with the High Definition Render Pipeline, Lighting, and Materials. Participants will also use Cinemachine and interact with Unity’s UI tools.

    Level:Beginner
    Prerequisites: No prior experience necessary
    Class size: Maximum 10 students
    Trainer: Unity Certified Instructor, Brian Kenney

     

    This workshop includes a 12-month subscription to the Introduction to Automotive Design Visualization Student Workshop Workbook. ($400 value)

     

    Learning Objectives and Outcomes

    • Identify how Unity is being used in the Automotive Industry 

    • Describe how Unity is being used in automotive design, training, and sales

    • Explain the benefits of using virtual car models in a real-time application

    Prepare and set up assets, CAD Data and workflows for project development 

    • Identify Main Editor features and how to navigate in the Editor

    • Import and configure assets for constructing scene environments

    • Import and configure a car model for design evaluation

    • Identify the steps to import CAD Data assets into a scene

    • Import Unity Packages and CAD Data with Pixyz Plugin

    • Set up and configure a High Definition Rendering Pipeline (HDRP) project

    Create, edit, assign and modify materials to create realistic models and visual environments 

    • Identify Material settings for project assets

    • Configure imported materials to work with HDRP

    • Edit Materials to create realistic models (car) and environment (garage)

    Prepare car mesh elements for animation

    • Apply textures to materials to create a realistic look for the environment (garage) and (car) model

    Use lighting to create realistic scenes 

    • Configure scene lighting using Global Illumination for Realtime lighting scenarios

    • Create Reflection Probes to simulate realistic scene reflection

    • Identify light types such as Pointlights to use throughout the scene

    • Create and implement cinematics to visualize a scene 

    Identify the need for and plan the design of Flyaround tracks

    • Use Cinemachine Virtual Cameras to aid in focusing on scene targets

    • Create Dolly Cart and Track Waypoints to create the Flyaround effect

    • Test created scenes for accurate functionality according to design specs

    • Use the Post-Processing Stack to create a stylized look

    Create simple interactive user experiences 

    • Develop common interactive automotive applications such as a configurator or viewer

    • Create and configure UI elements to allow users to interact with the project

    Activities 

    • Introduction: Workshop Overview and Learning Action Plan

    • Activity 1: Unity within the Automotive Industry

    • Activity 2: Navigation in the Unity Editor

    • Activity 3: Working with Materials

    • Activity 4: Creating the Scene Lighting

    • Activity 5: Creating Cinematics for Visualization

    • Activity 6: Preparing for Visual Fidelity and Interactive Experiences

    • Conclusion: Updating your Learning Action Plan and next steps

    What to Bring 

    • This workshop requires the instructor and participants to have a computer which runs Unity 2018.1 or higher and the PiXYZ plugin. 

    • Additionally, we strongly suggest the following configuration to use PiXYZ with Unity:

    PROCESSOR: INTEL CORE I7 3GHZ OR MORE RAM: 32GB OR MORE GRAPHICS HARDWARE: NVIDIA GEFORCE GTX780 OR MORE, QUADRO K4000 OR MORE DISK SPACE: 1GO OR MORE (WITH DYNAMIC SWAP) OPERATING SYSTEM: WINDOWS 7, 8.1, 10 64-BIT MINIMUM

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

  • Unity Authorized Certification

    Exam Preparation Workshop:

    Certified Associate

    July 17, 18, & 19, 2020

    9:00am-5:00pm (Total 24 hours)

    Centennial High School, Corona, CA

    Online only

    $3295/person

    Unity Authorized Certification Exam Preparation Workshop:

    Certified Associate:

    Aspiring Game Designers - Get Started Here!

    Whether you want to get Unity Certified, or just want to learn to make games, we’ve got you covered! Unity Associate certification and courseware are for anyone who wants a structured, hands-on, self-study program for learning Unity and game development. With the courseware, you’ll build a working game from the ground up using the Zombie Toys assets provided and learn everything you need to be prepared to take the Unity Certified Associate exam.

    Certification topics include:

    • Animation

    • Asset management

    • Audio

    • Editor interface

    • Employment preparedness

    • Game art principles

    • Game design principles

    • Industry awareness

    • Lighting

    • Materials and effects

    • Navigation and pathfinding

    • Physics

    • Programming

    • Project management

    • Service

    • User interface

    Did you know that attending a Unity Workshop is by far the quickest way to get started with your Unity Certification or projects? And that those instructor-led Workshops are now available at our location or at yours by our Unity Authorized Training Partner? 

     

    Each workshop features a hands-on project that teaches Unity skills as well as best practices for implementation. Unity Workshops are taught by Unity Certified Instructors who are experienced with both Unity and teaching and provide invaluable 1:1 interaction with their students.

    Select any one of our 3 day workshops, (Certified Associate, Certified Programmer or Certified 3D Artist) and become prepared to be Unity Certified!

    Live Online means that the Unity Authorized Training Partner (UATP), offers instructor led classes that you can take online. Each Exam Prep Workshop is 24 hours in length.

     

    Click here to see the complete Learning Outcomes &

    Exam Objectives for a Unity Certified Associate.

    Accelerate your learning and get it validated! Once you have decided on which Unity certification preparation workshop (Certified Associate, Certified Programmer or Certified 3D Artist)  is for you, make sure you become certified by taking a Unity Certification exam, a solid starting point for validating your Unity skills and a proven tool for standing out from the crowd. Unity Workshops prepare you to successfully pass the exam.  
     

    1. The Unity Certification Prep Workshop prepares you to successfully pass the exam.

    2. Validate your Unity skills.

    3. Take the exam.

    What to Bring 

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

    • Install Unity 2017.4 prior to the workshop

    • VR Workshop works best when participants bring a VR headset and controllers. For those without this equipment, there is a test script that allows for in-editor development and testing. (Our Certified Unity facility in Corona, CA is equipped with VR headsets for each participant.)

  • Unity Authorized Certification

    Exam Preparation Workshop:

    Certified 3D Artist

    September 5, 6 & 7, 2020

    9:00am-5:00pm (Total 24 hours)

    Centennial High School, Corona, CA

    Live Instructor or Online

    $3295/person

    Unity Authorized Certification Exam Preparation Workshop:

    Certified 3D Artist:

    Unity 3D Artist certification helps entry to mid-level artists across all industries validate their abilities and demonstrate their commitment to professional standards.

     

    Does this sound like you?

    You have a mix of artistic and technical skills within the context of professional software development processes that turn design assets into fully-realized worlds. You may draw on a foundation in 2D art and animation to help prototype user interfaces and object movements, but you are primarily engaged in achieving a professional “look and feel” for real-time 3D applications.

    The Unity 3D Artist certification covers the core artistic and technical skills required to work with Unity. Becoming certified will show employers that you are adept at aesthetic execution of a real-time interactive software project from conception through launch.

    Certification topics include:

    • Rendering 3D objects

    • Lighting objects and environments

    • Working with particles and effects

    • Prototyping basic application elements

    • Working with 2D assets

    • Working with animation

    • Working in software development teams

    Did you know that attending a Unity Workshop is by far the quickest way to get started with your Unity Certification or projects? And that those instructor-led Workshops are now available at our location or at yours by our Unity Authorized Training Partner? 

     

    Each workshop features a hands-on project that teaches Unity skills as well as best practices for implementation. Unity Workshops are taught by Unity Certified Instructors who are experienced with both Unity and teaching and provide invaluable 1:1 interaction with their students.

    Select any one of our 3 day workshops, (Certified Associate, Certified Programmer or Certified 3D Artist) and become prepared to be Unity Certified!

    Live Online means that the Unity Authorized Training Partner (UATP), offers instructor led classes that you can take online. Each Exam Prep Workshop is 24 hours in length.

     

    Click here to see the complete Learning Outcomes &

    Exam Objectives for a Unity Certified 3D Artist.

    Accelerate your learning and get it validated! Once you have decided on which Unity certification preparation workshop (Certified Associate, Certified Programmer or Certified 3D Artist)  is for you, make sure you become certified by taking a Unity Certification exam, a solid starting point for validating your Unity skills and a proven tool for standing out from the crowd. Unity Workshops prepare you to successfully pass the exam.  
     

    1. The Unity Certification Prep Workshop prepares you to successfully pass the exam.

    2. Validate your Unity skills.

    3. Take the exam.

    What to Bring 

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

    • Install Unity 2017.4 prior to the workshop

    • VR Workshop works best when participants bring a VR headset and controllers. For those without this equipment, there is a test script that allows for in-editor development and testing. (Our Certified Unity facility in Corona, CA is equipped with VR headsets for each participant.)

  • Introduction to

    Animated Storytelling (Beginner)

    September 12, 2020

    8:00am-5:00pm

    Centennial High School, Corona, CA

    Live Instructor or Online

    $2295/person

    $1995/2-5 people

    Introduction to Animated Storytelling

    Real-time filmmaking​ is increasingly becoming one of the most in-demand skills in film and animation. This b​rand-new​ workshop is designed to instruct learners looking to harness Unity for cinematic sequences such as trailers, cut-scenes, short films, and more. This workshop covers eight topics, including the below: 

    ●  Project setup:​ configuration, shortcuts, best practices, and basic Unity Editor familiarity for film and animation 

     Layout and scene-building:​ tips for blocking and setting up early staging of action in a 3D environment, including lighting, cameras, and sequencing 

    ●  Lighting:​ overview and tips for maximizing artistic storytelling using Unity’s Post-Processing Stack 

    ●  Cameras and shot-building:​ harnessing tools like Cinemachine and Timeline for professional, intuitive camera work 

    ●  Final frame: u​ sing the Unity Recorder and exporting to various formats to suit your needs 

    Each area focuses on a specific set of activities around each topic and empowers learners with hands-on project work. By the end of this workshop, participants will understand how to get started with Unity for animated storytelling. 

    Level: Beginner

    Prerequisites: No prior experience required

    Class size: Maximum 10 students

    Trainer: Unity Certified Instructor, Brian Kenney

    This workshop includes a 12-month subscription to the Introduction to Animated Storytelling Student Workshop Workbook. ($400 value)

    What to Bring

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), with a dedicated video card (GeForce 1060 or higher), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

    • Install Unity 2018.3 prior to the workshop

  • Unity Authorized Certification

    Exam Preparation Workshop:

    Certified Associate

    Oct. 10, 11 & 12, 2020

    9:00am-5:00pm (Total 24 hours)

    Centennial High School, Corona, CA

    Live Instructor or Online

    $3295/person

    Unity Authorized Certification Exam Preparation Workshop:

    Certified Associate:

    Aspiring Game Designers - Get Started Here!

    Whether you want to get Unity Certified, or just want to learn to make games, we’ve got you covered! Unity Associate certification and courseware are for anyone who wants a structured, hands-on, self-study program for learning Unity and game development. With the courseware, you’ll build a working game from the ground up using the Zombie Toys assets provided and learn everything you need to be prepared to take the Unity Certified Associate exam.

    Certification topics include:

    • Animation

    • Asset management

    • Audio

    • Editor interface

    • Employment preparedness

    • Game art principles

    • Game design principles

    • Industry awareness

    • Lighting

    • Materials and effects

    • Navigation and pathfinding

    • Physics

    • Programming

    • Project management

    • Service

    • User interface

    Did you know that attending a Unity Workshop is by far the quickest way to get started with your Unity Certification or projects? And that those instructor-led Workshops are now available at our location or at yours by our Unity Authorized Training Partner? 

     

    Each workshop features a hands-on project that teaches Unity skills as well as best practices for implementation. Unity Workshops are taught by Unity Certified Instructors who are experienced with both Unity and teaching and provide invaluable 1:1 interaction with their students.

    Select any one of our 3 day workshops, (Certified Associate, Certified Programmer or Certified 3D Artist) and become prepared to be Unity Certified!

    Live Online means that the Unity Authorized Training Partner (UATP), offers instructor led classes that you can take online. Each Exam Prep Workshop is 24 hours in length.

     

    Click here to see the complete Learning Outcomes &

    Exam Objectives for a Unity Certified Associate.

    Accelerate your learning and get it validated! Once you have decided on which Unity certification preparation workshop (Certified Associate, Certified Programmer or Certified 3D Artist)  is for you, make sure you become certified by taking a Unity Certification exam, a solid starting point for validating your Unity skills and a proven tool for standing out from the crowd. Unity Workshops prepare you to successfully pass the exam.  
     

    1. The Unity Certification Prep Workshop prepares you to successfully pass the exam.

    2. Validate your Unity skills.

    3. Take the exam.

    What to Bring 

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

    • Install Unity 2017.4 prior to the workshop

    • VR Workshop works best when participants bring a VR headset and controllers. For those without this equipment, there is a test script that allows for in-editor development and testing. (Our Certified Unity facility in Corona, CA is equipped with VR headsets for each participant.)

  • Introduction to

    Mobile Game Design Development (Beginner)

    October 17, 2020

    8:00am-5:00pm

    Live Instructor or Online only

    $2295/person

    $1995/2-5 people

    ​Introduction to Mobile Game Design Development

    In this workshop, participants get up and running with Unity, specifically its suite of 2D mobile features. As participants work through the activities, they will build a 2D mobile game from the ground up, learning skills like sprites, animation, game mechanics, analytics, monetization, and publishing.

    The project in this workshop is a side-scrolling, endless-runner game that will run on touch input. By the end of the workshop, participants will have used the 2D toolset to build characters, scenes, animations, and game mechanics for mobile deployment of their game.

    Level: Beginner

    Prerequisites: No prior experience required

    Class size: Maximum 10 students

    Trainer: Unity Certified Instructor, Brian Kenney

    This workshop includes a 12-month subscription to the Introduction to Mobile Game Design Student Workshop Workbook. ($400 value)

    Learning Objectives and Outcomes:

    Distinguish features that enable mobile deployment versus other platforms 

    • Identify the platforms the Unity Engine can deploy to plan building content once and deploy across platforms

    • Identify trade offs made for mobile deployment versus PC/Console deployment

    • Identify optimization considerations to the provided assets and why they were made for the 2D mobile game project.

    Navigate in the Unity Editor to create a simple mobile game

    • Identify the different Editor windows and their purposes

    • Use common hotkeys and shortcuts to navigate in the Editor

    • Configure a Unity Project for 2D development

    Use the Unity 2D toolset to set up characters and scenes

    • Use the Sprite Editor to slice Sprite Sheets for use in the Scene

    • Apply 2D colliders for Physics interactions

    • Configure Prefabs for use throughout the Scene

    • Use Tilemap to build multi-layered Sprite based Scenes

    • Use Scriptable Tiles to

    • Adjust Sprite Z-positioning to create a parallax effect

    Create in-editor animations to generate animations for scene elements and the character

    • Import character sprite sheet animations

    • Create keyframe animations to create smooth transitions for the character animations

    • Enable the control of multiple animation sequences with the Animator

    • Enable the Sprite Packer to automate and optimize textures applied to Sprites

    • Create Scriptable brushes for the platforms.

    Build 2D game mechanics that enable mobile gameplay

    • Use scripts to implement gameplay

    • Configure a Cinemachine camera to create a follow camera

    • Apply and configure mobile gestures (touch, tap and swipes) to implement Player controller.

    • Build a simple UI to display gameplay behavior

    Plan for using services to improve long term game play and build mobile monetization and business strategies

    • Identify analytics services for mobile games

    • Identify monetization services for mobile games

    • Identify retention services for mobile games

    • Identify Google Cloud save for storing information for multiple devices

    • Create a basic plan for implementing services for future 2D mobile game development

    Prepare for mobile deployment

    • Publish the completed 2D Game to Android and iOS

    Activities

    • Introduction: Workshop Overview and Learning Action Plan

    • Activity 1: Setting up a Project and Scene

    • Activity 2: Creating Animations and Players

    • Activity 3: Creating Game Mechanics

    • Activity 4: Finalizing the Game

    • Activity 5: Unity Services for Mobile Games

    • Conclusion: Learning Action Plan and Further Learning

    What to Bring​

    • Workstation available or bring your own device (BYOD)

    • BYOD: Participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

    • USB stick for project starter files

    • Install Unity 2018.2 prior to the workshop.